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Thread: E3 2011

  1. #21
    <s><span class='glow_855E42'>Deya</span></s>'s Avatar
    <s><span class='glow_855E42'>Deya</span></s> is offline Nobody's faster than Chiktikka vas Paus!
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    Quote Originally Posted by Andrew View Post
    As for a revitalized fully featured online experience, I doubt Nintendo will go through with it, because they're too arrogant to copy MS or Sony.
    Yeah, they won't, but it's not about arrogance, methinks. Nintendo has always portrayed a friendly, "Family Gamer"-type vibe in the gaming sphere. When one mentions Nintendo, it instantly brings up stylized gameplay and cheeky, rated G characters like Mario or Sonic. In one word: casual. Honestly, Nintendo works hard to project that image into the market. Something that's casual and easy can be picked up (and most importantly, bought and played) by anyone, not just FPS freaks and "extreme" gamers.

    Once Nintendo tries to emulate the competition, they lose their edge in the market by providing high quality, well known casual games. Hence, you always see the "gimmick" with recent Nintendo consoles. Nintendo does everything they can to stand out because they know that once they start looking like Microsoft or Sony, they'll get looked over.

    Of course, the same can be said in the opposite direction. Microsoft and Sony want a chunk of the "casual" market that Nintendo so throughly enjoys, and Nintendo wants a piece of that "extreme" gaming market that buys games and DLC/points more regularly, and it more likely to stay loyal to one brand or company.

    Big ol' shoutout to Nisha for the amazing signature!

  2. #22
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    Quote Originally Posted by Deya View Post
    Yeah, they won't, but it's not about arrogance, methinks. Nintendo has always portrayed a friendly, "Family Gamer"-type vibe in the gaming sphere. When one mentions Nintendo, it instantly brings up stylized gameplay and cheeky, rated G characters like Mario or Sonic. In one word: casual. Honestly, Nintendo works hard to project that image into the market. Something that's casual and easy can be picked up (and most importantly, bought and played) by anyone, not just FPS freaks and "extreme" gamers.
    No, Nintendo doesn't primarily strive for being seen as casual and family friendly. Why did they buy exclusivity for RE 1 remake, RE 0, and initially Resident Evil 4 for Gamecube? Because they felt the library lacked Mature games, and it was a damn good move considering the success of RE4. And don't tell me Metroid Prime using first person perspective wasn't somewhat of a motivation by Nintendo to attract FPS enthusiasts.

    Also, Nintendo's games and other franchises that started on Nintendo's consoles were not always casual and easily picked up. I'd challenge all these "extreme" gamers with their high K/Ds to beat early Castlevania games (without save states), or perhaps beat Mike Tyson in Punch Out, or even make it halfway through Zelda 2. I doubt few of them would have the patience to overcome the difficulty.
    Last edited by Andrew; May 26, 2011 at 07:53 PM. Reason: More

  3. #23
    <s><span class='glow_855E42'>Deya</span></s>'s Avatar
    <s><span class='glow_855E42'>Deya</span></s> is offline Nobody's faster than Chiktikka vas Paus!
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    Quote Originally Posted by Andrew View Post
    No, Nintendo doesn't primarily strive for being seen as casual and family friendly. Why did they buy exclusivity for RE 1 remake, RE 0, and initially Resident Evil 4 for Gamecube? Because they felt the library lacked Mature games, and it was a damn good move considering the success of RE4. And don't tell me Metroid Prime using first person perspective wasn't somewhat of a motivation by Nintendo to attract FPS enthusiasts.
    Yes, but we're talking about 2005. That was the Gamecube. Even then, there aren't too many examples of Nintendo really trying to create an equal, Mature Rated experience on their consoles compared to the competition. Capcom and Nintendo have a long history together, and so I can see that cooperation together. Metroid started on Nintendo consoles, and hasn't been anywhere else. Sure, Metroid Prime might be an FPS, but it doesn't play like a traditional shooter (more like a platforming game, like LoZ, but constantly in FP mode), and it multiplayer modes have been lackluster at best. What's the point of making a FPS shooter game if you aren't going to take the single most important experience (the multiplayer aspect) seriously?

    Nintendo does do more than casual games, but there's no point if you're going to do it filled with gimmicks (lackluster multiplayer experience, add ons like Wii Speak in lieu of gamechat, and Friend Codes). Honestly, they don't take it seriously enough because they aren't known for it, and therefore they don't make as much money as they do for the things they are known for (casual games)

    Big ol' shoutout to Nisha for the amazing signature!

  4. #24
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    I understand and I have some input on this.

    Nintendo of AMERICA is very, very protective of their kid friendly 1st party image. So, what that means, is they want the moms and dads, grandparents and relatives to see a Nintendo 1st Party game, and much like Disney, expect a family fun game. It's a no brainer purchase. You get a high quality game, and it's not going to be gruesome, swear words, etc.. NOA's change in outlook was when Reggie became Pres. of NOA. That DOESN'T mean that NOA will stop M rated games, not at all. They Love and want plenty of M rated games...BUT, it does mean that Nintendo of AMERICA doesn't want "M" rated games to be associated with the Nintendo 1st Party logo consumers use to make purchases on the front of the game case. This wasn't an issue before Reggie, as Nintendo had commissioned a first party M rated title from SC, which was good (Eternal Darkness). That was LONG before Reggie (he was at Pizza Hut at the time, I believe), and certainly before Nintendo's push towards "Blue Ocean", the casual/nongamer market.

    However, Once Reggie got promoted from Spokesperson to President, things changed, NOA changed, for the better in a business sense. For instance, Nintendo of Japan Published Fatal Frame, and NOA blocked that game from coming to the States. NOA had no problem with the game, they told TECMO to go and get another publisher for the U.S. It's NOA's image and the Wii's Breakthrough into the Casual and NONGAMER market that NOA has been protecting. It's not so much NOA's fault, but it is something NOA is protecting. RE4 for instance said CAPCOM on the front, it wasn't a 1st party game. This isn't the only example, as it's happened a few times this generation, but it will suffice.

    So, if we look back at NES, SNES, N64, and GC, it won't be relevant. NOA's major shift came under the helm of Reggie, and it didn't effect Nintendo Europe or Nintendo Japan. Also, RE4 was an excellent game, but again, that deal was before Reggie, although it should be noted that Capcom wasn't pleased with the sales and did port the game to PS2 a mere 6 months later that same year after CAPCOM announcing it was exclusive to the GC. It was HUGE news back then, and was a bit embarrassing. Shinji Mikami, the man behind that RE Nintendo move and RE, was a huge Nintendo enthusiast and fan of Miyamoto. Capcom trusted his judgement and let his experience dictate how that went down. That move also was the turning point in his career, giving his internal Capcom Rival, Inafune more slack with the Capcom heads. Eventually, Mikami left after Inafune got promoted, and ironically now even Inafune is gone. The RE exclusivity was a great move for Nintendo, but not so good for Capcom, and although it's well known that late game ports don't usually sell well, but the PS2 version sold better than Capcom expected, but had it been a multiplat from the getgo, well, those tend to sell really well. Shinji Mikami said he would cut off his own head if RE4 came to PS2, lol. I'm not going to say RE4 didn't sell well on the GC, because it did, but it wasn't enough for Capcom, not after that long development cycle. Of course, Capcom also released it on PC as well. Also, for those of you that never played RE4, it's coming soon in HD, lulz!

    Long story short, that was Nintendo then, this is Nintendo now. Two different beasts.

    NOA could also change yet again of course. Nintendo could adapt even further for this new machine's new market depending on their direction, but that remains to be seen. It's all about the marketing direction.

    I know this wasn't directed at me, but for the record, I've beat Zelda II, I've Beat Mike Tyson's Punchout, and I've beat Punchout with Mr. Dream, and I've beaten all the castlevania games...but I know what you were talking about. I just wanted to toot a horn for a second.
    Last edited by Tyfighter; May 26, 2011 at 08:34 PM. Reason: Spelling, grammar, Glitches, and polishing up my thoughts.

  5. #25
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    Quote Originally Posted by Deya View Post
    Yes, but we're talking about 2005. That was the Gamecube.
    The reason why I referred to Gamecube and all the way back to the NES is because you said this:
    Quote Originally Posted by Deya View Post
    Nintendo has always portrayed a friendly, "Family Gamer"-type vibe in the gaming sphere..
    You said always, which isn't true, and by the history lesson Ty gave us we know the main culprit of why Nintendo is stuck in the kiddie pool. Hopefully with the Wii 2 Nintendo can balance a variety of mature, casual, and family games.

    Quote Originally Posted by Tyfighter View Post

    I know this wasn't directed at me, but for the record, I've beat Zelda II, I've Beat Mike Tyson's Punchout, and I've beat Punchout with Mr. Dream, and I've beaten all the castlevania games...but I know what you were talking about. I just wanted to toot a horn for a second.
    I forgot to mention Contra, so f'ing hard...

    But I mentioned the difficulty of older games because of this surge of "extreme gamers." I see all these montage videos w/ crappy rap/metal music of gameplay from Gears, Halo, CoD ect. showing off killstreaks, multi-kills, & head shots. Yeah they're cool and all, but the reason they get those awesome gameplay moments most of the time is from playing against idiots. And some of the same people crap on Nintendo consoles for having easy games, well in the old days they weren't easy. Gotta pay respect to the oldies.

  6. #26
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    Quote Originally Posted by Andrew View Post
    The reason why I referred to Gamecube and all the way back to the NES is because you said this:

    You said always, which isn't true, and by the history lesson Ty gave us we know the main culprit of why Nintendo is stuck in the kiddie pool. Hopefully with the Wii 2 Nintendo can balance a variety of mature, casual, and family games.



    I forgot to mention Contra, so f'ing hard...

    But I mentioned the difficulty of older games because of this surge of "extreme gamers." I see all these montage videos w/ crappy rap/metal music of gameplay from Gears, Halo, CoD ect. showing off killstreaks, multi-kills, & head shots. Yeah they're cool and all, but the reason they get those awesome gameplay moments most of the time is from playing against idiots. And some of the same people crap on Nintendo consoles for having easy games, well in the old days they weren't easy. Gotta pay respect to the oldies.
    CONTRA! Holy mother of god, I'm not going to lie, I did a little up up down down with that bitch. I beat it...with 30 lives, lol.

    It's funny about those X-TREME, In yo face, Rap/Metal music/game youtube montages...lmao. They are sniping buffoons and makin' vids. Those oldies would like to have a word or two with those peeps.
    Last edited by Tyfighter; May 26, 2011 at 09:38 PM.

  7. #27
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    sigh.. why does sony have to have theirs monday night during wrestling... and WHY is it rumored to be 5 hours long?!

  8. #28
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    They have a lot of splainin' to do.
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  9. #29
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    3 hours of it will be explaining what happened to PSN.

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    Thought E3 began Tuesday?

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