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  1. #301
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    We escaped the castle and the city. We then got into a fight, with each other. They are hating me. It gets to the point where I pull my dagger on Graris and threaten to make him my next pet. Julian casts a calm spell on us. We come to an agreement that I'm to never do that again.

    We spend a week traveling, arriving in a town just as an execution by hanging is happening. The man shouting his innocence as the level is pulled.

    I sneak out of the inn and to the graveyard and do to the man the same thing I did to the princess. His corpse tells me he was framed and to find the true culprits. I tell the group and have to convince them to take up the task.

    We do and travel out of the town this bandit camp. 12 guys. We spend about an hour of real time planning this out. We draw a couple out, kill them, I raise them and send them in and while they're distracted we attack.

    It worked. We wiped out the bandits pretty quickly. I raised them all and we roped them to trees as a warning to the rest of their group.
    PSN: chrisproto
    Growing old is mandatory; Growing up is optional.

  2. #302
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    Points: 19,340, Level: 96
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    How is this progressing?

    Also, curious if you know more about how the multiclassing works in your game. Wanting to try incorporating some extra stuff as potential options if I can find a system that doesn't go completely overboard, although normal multiclassing already goes pretty damn crazy as it is if you know what you're doing.

  3. #303
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    How do you play a game where the big bad is one of your party? Here's how.

    I am the ruler of a small sovereign nation. The rest of the party are basically my generals. We took over a castle after we killed the king. I have grown so much in power that I can resurrect things that have been dead for 50 years. I have dragon zombies under my control. I've also learned some clerical healing and resurrect spells, so that when one of the party dies, if their body is brought back, I can res them.

    We're all over level 25.

    Charles is throwing enemies at us every week and it's so much fun. We've killed gods. And we're also talking about ending the campaign, with Charles massively reworking his necromancer rules. And when we end the campaign, we'll start anew, in the region and attempt to kill our previous party.


    From December:
    Yeah, he's allowing multiclass, but he does unusual things with it. Instead of following the normal leveling rules, you'd only gain experience for your minor class when you do something from that. So a warrior mage would gain experience normally for warrior, but could gain experience for mage when he casts a spell. His experience rewards vary by class. A warrior mage would gain 50 flat experience for a successful spell, regardless of the experience gain from the fight.
    PSN: chrisproto
    Growing old is mandatory; Growing up is optional.

  4. #304
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    No, I remember that bit. I was wondering how he handles multiclassing in general. Is there a limit to how many different "minor classes" he allows you to have? Is there a limit to how high they can grow, and do they grant full benefits when reaching milestone levels (such as stat bumps or whatever), or how is he handling the spell slot things?

    Just trying to figure out how to do something without going crazy overpowered for first-timers, although it probably doesn't matter because a straight wizard or something just obliterates the entire game when played well as is.

    Speaking of which, is that high level just your base classes or total levels? If just base, are you guys coming up with new things you can do past 20 or just rolling more health and proficiency and calling it a day?

    Awesome to hear about the progression. If you end up starting anew and growing to challenge your old characters, that could be a pretty awesome game.

  5. #305
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    Your main class and one minor class.

    The minor class can only level to half of your main class, rounded down. Level 2 main, level 1 minor. Level 3 main, level 1 minor. Level 4 main, level 2 minor. Etc.

    They gain no class bonuses beyond to hit and damage.

    He caps it at 2 spell slots per level. It makes them capable but not insanely overpowered.
    PSN: chrisproto
    Growing old is mandatory; Growing up is optional.

  6. #306
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    We've ended the campaign. Silban, the necromancer king of Hallen rules with an iron fist. His enemies become his foot soldiers. Everything from squirrels to dragons are his undead playthings. His generals, empowered by dark magic, seem unable to be killed. It has been 100 years since Silban had taken over.

    And that's where our new campaign will start.
    PSN: chrisproto
    Growing old is mandatory; Growing up is optional.

  7. #307
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    Awesome. Looking forward to hearing about the new campaign going on.

  8. #308
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    Indeed. I don't have much to add since I've never played D&D, but I did enjoy the updates and seeing the world develop.
    "The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries."
    -Winston Churchill

  9. #309
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    I actually finally got to play with part of my group this past weekend, but it wasn't super exciting compared to the game Chris is a part of. I think a large part of that is that our DM for the time is still pretty new to it and didn't really want to improvise much, although he did have some pretty neat ideas. One of these days shortly I'll give a description of what happened, but suffice it to say, it certainly felt like he was trying to get us killed.

  10. #310
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    Charles tried to stop this from happening a lot. Whenever something came up, the rolls just weren't in his favor. We, as a group, were talking about killing the entire pantheon of gods, including those not hostile to us.

    We took our break and he came back and pitched the idea of becoming the big bad in the next campaign. And I think he wants Silban dead because he told us that the overwhelming majority of things we're going to be fighting are undead and to plan accordingly. The entire campaign will take place in the 60 square mile 'kingdom' of Hallen.
    PSN: chrisproto
    Growing old is mandatory; Growing up is optional.

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