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  1. #341
    Join Date
    Aug 2007
    Posts
    5,884
    Reputation
    Points: 20,316, Level: 98
    Level completed: 54%, Points required for next Level: 184
    Overall activity: 0%
    Oh, that's nifty. I give my players out EXP rewards for doing interesting or creative things as well, or really playing into their character at certain moments.

    Sometimes it works out and is doubly-awesome, and sometimes the EXP bonus isn't necessarily worth the trouble it brings.

  2. #342
    Join Date
    Aug 2007
    Posts
    5,884
    Reputation
    Points: 20,316, Level: 98
    Level completed: 54%, Points required for next Level: 184
    Overall activity: 0%
    So I've been thinking of a new character to play as in one of my friend's games coming up eventually when a current one ends.

    I want to be the Ninja Turtles by making a Tortle Monk. Thing is... I don't want to just pick one, but I want to be all 4 of them. I'm going to see if it's alright if I can make a guy who has a split personality, so every time I finish a long rest I have to roll to see which one I'm going to be for that day. They'll all share the same stats and HP and everything, but use different weapons and, if they'll let me, pick a different Monk Path for each personality to further customize each one.

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